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André Lemos, Professor Titular da Faculdade de Comunicação da UFBA, Pesquisador 1A do CNPq.

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Top Mobile Social Networks

Posted on27/12/2008Autor: admin

Top Mobile Socail Networks


Imagem do Next2Friends, vdeos live, fotos, comunidades…

Post do Social Networking Blog – SociableBlog.com aponta as melhores aplicaes para redes sociais mveis: via telefone celular e com convergncia com redes sociais como Facebook, Myspace e outros. Como mostra o post, o desenvolvimento ser grande em 2009. Dados da Researcher estima que 63 milhes de usurios mundiais de servios baseados em localizao (LBS) em 2009 e 486 milhes em 2012. A economia movimentar algo em torno de $3.3 bilhes em 2013. E espera-se para 2012 que 18% dos usurios de celulares, algo em torno de 950 milhes de usurios, acessaro redes sociais atravs desses dispositivos.

Dos listados uso o Shozu no iPhone e funciona muito bem para alimentar esse Carnet, o Twitter ou o Flickr. Vale a pena olhar com mais ateno para os outros. Notem que os sistemas oferecem servios de redes sociais e de alimentao de redes sociais em mobilidade. Mostrei outros sistemas que se encaixam na rubrica “redes sociais mveis” e buscam a identificao de “amigos” em deslocamento no espao urbano para encontro em “real life”. Temos assim sistemas que alimentam e criam softwares sociais online, como o Shozu, e outros mais centrados na dimenso do “lugar”, como Imity, Dodgeball, Radar (no resenhados aqui) e outros que buscam colocar pessoas em contato no espao fsico. A tendncia, como podemos ver na listagem abaixo, de fuso dessas duas tipologias.

Vejam a seleo do SociableBlog:

Limbo is one of the largest, fastest growing mobile communities in the US, with over 2 million passionate members and a monthly reach of over five million people. The Limbo iPhone application was initially released in the US, and is now available in 62 countries. Limbo is free for everyone to use and is paid for by innovative mobile advertising formats. Founded in 2005, privately held company, is backed by three of the worlds top venture capital funds: Azure Capital Partners, Draper Fisher Jurvetson, and New Enterprises Associates.

mig33 is the first global mobile community, with more than 9 million global users already. mig33 offers a mix of free and inexpensive services, including VoIP calls, chat & instant messaging, e-mail, text messaging, photo sharing, and social networking features. With more than 2 million sessions per day to sending more than 45 million messages each day and sharing more than a million pictures a month.

Next2Friends, the revolutionary and much talked about mobile social networking and communication platform. Next2Friends was created to deliver content and connections that entertain, engage and enhance life. It also provide true real-time streaming from mobile devices to the mobile and static web. The UK Limited Company, formed in 2007, has offices in the UK and US.

Funambol is the leading provider of open source push email and mobile sync for the mass market. Funambol open source software has been downloaded three million times by 50,000 developers and project participants in 200 countries. Funambol has always been about delivering cool new mobile open source services, apps and data to the broadest array of mobile phones for free or low cost. In June08 Funambol secured $12.5 million in Series B funding, led by mobile-focused venture capital firm Nexit Ventures. Funambol provides open source push email and PIM sync solutions for more than 1.5 billion mobile devices, including phones from Apple, Nokia, Motorola, Samsung, Sony Ericsson, LG and others.

Mobango is the market leading destination for mobile content: its sole purpose is to provide mobile consumers with an online and mobile service platform that allows them to create, store, share, download and play every type of mobile content. Mobango has a community of 4 million registered users in over 30 countries. Currently, the largest and most active local communities are in the US, UK, India, Italy, South Africa. Tens of thousands of users join the community from all over the World every week. Mobango launched a revised applications and Games area in September to handle the ever increasing demand.

ZYB operates a social networking and online management tool enabling mobile phone users to back-up service for their mobile contact and calendar info with social networking tools that allow their to share the info with friends. The ZYB Social Phonebook provides new and unique ways of staying in touch with the people you really care about. In its first 18 months of operation, ZYB has already become the natural place to upload and secure mobile data and connect with friends. More than 200,000 users worldwide have heard about ZYB by word of mouth and have collectively uploaded 13 million contacts and 6 million calendar events. Vodafone has acquired Danish mobile startup ZYB for 31.5 million euros ($48.7 million).

GyPSii, a new social networking platform designed with the features and capabilities of the mobile phone in mind, and offers location based search for people, places, content and events. GyPSii allows users to share their real life experiences in the virtual world using mobile devices and the web. The GyPSii software is free to download to. mobile phones from the companys website or from a phone browser over the air at http://gypsii.com/m. Users can also create a web based profile.

JYGY, mobile social networking, is all about exploring and sharing with your friends. JYGY is cool little place where you can hang-out, create your own private mobile services and use them for whatever you want. You can add friends, SMS them, share pictures, and interact via WEB, WAP and SMS. Joining JYGY is now easier than ever, just text SIGNUP to 695949 (MYJYGY) from your mobile. Works for all mobiles in the USA.

Buzzd is a location based city guide on mobile, providing real-time information for bars, clubs and restaurants on your mobile device. One of the key features of Buzzd is the ability to find real-time activity across any event in the United States including the rating of specific event. The company is based in New York City and backed by Monitor Ventures, Greycroft Partners, Blackberry Partners Fund, and Qualcomm Ventures. The company was founded by Nihal Mehta and Deepen Shah from ipsh!, the first mobile marketing agency in the U.S. which was acquired by Omnicom Group in 2005.

meetMoi, the first location-based mobile dating startup in the United States. Just register for free with the site and enter the location you are searching in and type of person you want to meet. MeetMoi sends you would-be dates profiles right to your mobile. Users can then create a profile and set specific dating preferences. MeetMoi then matches users based on proximity. Users with smart phones on operating systems for Blackberry, Windows, Symbian and Android can update their location without doing any work, through an application developed by Xtify.

rmbrME (remember me) is social networking via text message, giving users the ability to instantly add friends to any social network using any phone or mobile carrier; no subscription or download is required, by sending a quick SMS to 762763 (RMBRME). rmbrME works from any mobile device to any mobile device, users can share contact information with anyone, whether or not they have a Smartphone or rmbrME account. rmbrME works with any social network that can provide you with a profile URL. Social networks that work well with rmbrME include Facebook, Myspace, friendster, Hi5, Bebo, Twitter, etc.

Tatango has quickly become the leader in mobile group communication. With over 500,000 users nationwide and over 25 million text messages sent since their private launch. Tatango aims to revolutionize group text messaging, allowing any group the ability to send and receive group text messages for free from the web or their own mobile phone. Tatango also launched on-demand voice messaging system that combines the benefits of both SMS and Voice messaging into one product. Since Tatangos public launch in 2007, over 30 million group messages have been sent through the service.

ShoZu, actually is a free social media aggregator for mobile phone, enables you to share your videos and photos via your mobile phone – e.g. from your Flickr account, YouTube, Facebook. ShoZu application for iPhone enables users to quickly and easily upload any photo captured with the devices built-in camera or saved to the iPhone photo library. ShoZu allows users to change their social network status, read and reply to comments posted on their content. Keep your photos and videos organized online with tags or do a little moblogging with descriptions. ShoZu enables one-click uploading of camera phone videos and pictures to over 30 online social networks, blogs, photo sites and other popular web destinations.

Brightkits, one of the most popular location-based social networks to connect you with nearby friends and colleagues. In real-time it lets people see where their friends are, share their experiences and make new friends based on the places that they frequent. Brightkite can be used via the web, text messaging, e-mail, WAP, and the iPhone, giving users an immersive experience. Twitter users are increasingly using this network to update friends with status locations sent to their Twitter streams. Now you can also cross-post your photos to Flickr, with optional geo-tagging.

Categorias: mobile social networking

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Últimos Artigos

2019

Lemos, A., Marques, D, Bitencourt, E. Narrativas sobre a Internet das Coisas: um estudo exploratório das matérias veiculadas na Folha Online entre 2011 e 2016. in inTexto, Porto Alegre, UFRGS. Online First. 2019.

LEMOS, A; BITENCOURT, E. “Move and be healthy!” Performative Sensibility and Body Experiences Mediated by Wearable Devices in Brazil“. In Neto, André Pereira; Flynn, M. (ed). Internet and Health in Brasil: challenges and trends. Springer, 2019. Print ISBN 978-3-319-99288-4. DOI https://doi.org/10.1007/978-3-319-99289-1_21, Online ISBN 978-3-319-99289-1.

LEMOS, André. PASTOR, Leonardo. Performatividade algorítmica e experiências fotográficas: uma perspectiva não-antropocêntrica sobre as práticas comunicacionais nos ambientes digitais. Revista Lumina (UFJF)

2018

LEMOS, A. Cyberculture and Globalization. In Oxford Research Encyclopedia of Communication. Oxford University Press.?doi: http://dx.doi.org/10.1093/acrefore/9780190228613.013.646

LEMOS, André. PASTOR, Leonardo. A fotografia como prática conversacional de dados. Espacialização e sociabilidade digital no uso do Instagram em praças e parques na cidade de Salvador. In Comunicação, Mídia e Consumo. São Paulo, v. 15, n. 42, P. 10-33, Jan/Abr 2018. DOI 10.18568/CMC.V15I42.1611. English Version

LEMOS, André. VERAS, Nayra. Cidadão Sensor e Cidade Inteligente: Análise dos Aplicativos Móveis da Bahia. Revista Famecos, v. 25, n. 3, 2018, pp. 1-19

2017

LEMOS, A; BITENCOURT, E. I feel my wrist buzz. Smartbody and performative sensibility in Fitbit devices . Galáxia. Revista do Programa de Pós-Graduação em Comunicação e Semiótica, v. 1, n. 36, 2017. ISSN 1982-2553

LEMOS, A. JESUS, R. S. Salvador inteligente? Comunicação, invisibilidade e operação manual em experiências de IoT na capital baiana. Revista Ecopós, Vol. 20, n. 03, Novembro/ dezembro de 2017, p. 66-92.

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Últimos artigos e livros publicados

2022

Lemos, A; Oliveira, A. Aplicativos de transporte e violência contra as mulheres: "Dispositivo de segurança da Uber, 99 e Cabufy-Easy. In e-Compós, ahead of print. DOI: https://doi.org/10.30962/ec.2600

Lemos, A; Firmino, R; Marques, D; Matos, E.; Lopes, C. Smart Pandemic Surveillance. A neo-marterialistic analysisi of the Mpnitora Covid-19 application in Brazil. Surveillance & Society 20(1):82-99. 2022.

Fernandes, A.; Lemos, A.; Vasconcelos, P. Cidade e Inteligência. In Ciência, Tecnologia e Inovação para o Desenvolvimento da Bahia., Salvador, Academis de Ciência da Bahi, maio de 2022.

2021

LEMOS, A., REIS, G. Fake News e Covid-19: análise de projetos governamentais brasileiros de checagem de fatos. Revista Lumina, Juiz de Fora, v. 15, n. 3, pp. 40-57.

LEMOS, A. As profundas transformações na cultura digital. Entrevista com André Lemos. Por Krishma Carreira. In Paulus. Revista de Comunicação. Fapcom. v. 5 n. 10 (2021)

LEMOS, A. Dataficação do Corpo. Prefácio. In Bitencourt, E. Smart Bodies. Plataformas digitais, tecnologias vestíveis e corpos remodelados. Belo Horizonte: PPGCOM/UFMG, 2021.

LEMOS. A. Cop-26, Metaverso e Antropoceno. In Correio da Bahia, 13-14 nov.

LEMOS, A; OLIVEIRA, F. Fake news e cadeias de referência. A desinformação sobre Covid-19 e o projeto de verificação do Facebook. Revista Fronteiras – estudos midiáticos. 23(2):73-88 maio/agosto 2021.

LEMOS, Dataficação da Vida. Civitas - Revista De Ciências Sociais, 21(2), 193-202, 2021.

LEMOS, A. A Tecnologia é um vírus. Pandemia e cultura digital. Porto Alegre, Sulina, 2021.

LEMOS, A. Bitencourt, E. Antropocentrismo e Comunicação: Análise dos GT da COMPÓS “Epistemologia da comunicação” e “Comunicação e Cibercultura” de 2017 a 2019. Fronteiras, v.23, n.1, pp. 40-56.

LEMOS, A; Bitencourt, E. Sete pontos para compreender o neomaterialismo. In Galáxia, PUC-SP, N.46, 2021. pp. 1-10. DOI: http://dx.doi.org/10.1590/1982-2553202152017

2020

LEMOS, A; DOMINGO, D. Journalism and Algorithms - Introduction. In Brazilian Journalism Research, Brasília. Vol.16, N.3, December, 2020. pp. 404-409. DOI: 10.25200/BJR.v16n3.2020.1390.

LEMOS, A. Máscaras da Covid-19 no Brasil. In “Pandemia, Tecnologia e Capitalismo de Vigilância”. Lavits #24. Dezembro 2020.

LEMOS, A. O Silêncio. Pandemia, blackout e lockdown. In Dossiê “In Vitro”. Lab404. Poscom/UFBa. Dezembro 2020.

LEMOS ALM, Bitencourt EC, dos Santos JGB. Fake news as fake politics: the digital materialities of YouTube misinformation videos about Brazilian oil spill catastrophe.. Media, Culture & Society.December 2020:36-61. doi:10.1177/1745691617709589

LEMOS, A. Covid-19, Liberdade e Cidadão Ideal. Jornal Correio, Salvador, 29 de agosto de 2020.

LEMOS, A., OLIVEIRA, F. Fake news no WhatsApp. Um estudo da percepção do efeito em terceiros. In. Comunicaçao e Sociedade. São Bernardo do Campo., v.42, n. 1, jan-abril 2020.

LEMOS, A. PASTOR, L. Experiência algorítmica. Ação e prática de dado na plataforma Instagram. In Contracampo e-ISSN 2238-2577 Niterói (RJ), 39 (2) ago/2020-nov/2020

LEMOS, A. Epistemologia da Comunicação, Neomaterialismo e Cultura Digital. In. Galáxia (São Paulo)  no.43 São Paulo Jan./Apr. 2020,  Mar 20, 2020. 

LEMOS, A., MARQUES, D. Vigilância  Baseada  em Dados, Privacidade e Covid-19, Dossiê In Vitro, Lab404/Poscom-UFBA, 11//05/2020

LEMOS,A. Isolamento Digital e o Novo Coronavrus. In Jornal Correio, Salvador, 24 de março de 2020.

LEMOS, A. A construção do novo coronavírus. In Jornal Correio, Salvador, 14 de março de 2020.

LEMOS, A. Plataformas, dataficação e performatividade algorítmica (PDPA): Desafios atuais da cibercultura. In Prata, Nair; Pessoa, Sonia C. (Orgs). Fluxos Comunicacionais e Crise da Democracia. São Paulo: Intercom, 2020, pp 117-126.

LEMOS, A. Comunicação, Mediação e Modos de Existência na Cibercultura. In Alzamora, G; Coutinho, F.; Ziller, J. Dossiê Bruno Latour. Belo Horizonte: Editora UFMG. 2020. pp. 179-206.

2019

Lemos, A. Marques, D. Interfaces Maliciosas: estratégias de coleta de dados pessoais em aplicativos. V!RUS, São Carlos, n. 19, 2019. [online]. English Version

Lemos,A. Marques, D. Privacidade e Internet das Coisas: uma análise da rede Nest a partir da Sensibilidade Performativa. In e-Compós, Ahead of Print (29/08/2019). Doi: 10.30962/ec.1611

Lemos, A., Marques, D, Bitencourt, E. Narrativas sobre a Internet das Coisas: um estudo exploratório das matérias veiculadas na Folha Online entre 2011 e 2016. in Intexto, Porto Alegre, UFRGS, n. 47, p. 139-145, set./dez. 2019. DOI: http://dx.doi.org/10.19132/1807-8583201947.139-165.

LEMOS, A; BITENCOURT, E. Move and be healthy!” Performative Sensibility and Body Experiences Mediated by Wearable Devices in Brazil“. In Neto, André Pereira; Flynn, M. (ed). Internet and Health in Brasil: challenges and trends. Springer, 2019. Print ISBN 978-3-319-99288-4. DOI https://doi.org/10.1007/978-3-319-99289-1_21, Online ISBN 978-3-319-99289-1.

2018

LEMOS, A. Cyberculture and Globalization. In Oxford Research Encyclopedia of Communication. Oxford University Press.

LEMOS, André. PASTOR, Leonardo. A fotografia como prática conversacional de dados. Espacialização e sociabilidade digital no uso do Instagram em praças e parques na cidade de Salvador. In Comunicação, Mídia e Consumo. São Paulo, v. 15, n. 42, P. 10-33, Jan/Abr 2018. DOI 10.18568/CMC.V15I42.1611. English Version

LEMOS, André. VERAS, Nayra. Cidadão Sensor e Cidade Inteligente: Análise dos Aplicativos Móveis da Bahia. Revista Famecos, v. 25, n. 3, 2018, pp. 1-19

LEMOS, André. PASTOR, Leonardo. Performatividade algorítmica e experiências fotográficas: uma perspectiva não-antropocêntrica sobre as práticas comunicacionais nos ambientes digitais. Revista Lumina (UFJF)

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