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André Lemos, Professor Titular da Faculdade de Comunicação da UFBA, Pesquisador 1A do CNPq.

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Mobile Social Software/Networking

Posted on01/05/2009Autor: admin

Mobile Social Software/Networking

Posts do tiara.org, em trs partes, vem resenhando alguns instrumentos de “mobile social networking”, ou “redes sociais mveis”, um dos tipos de projeto com mdias locativas que buscam criar socializao no espao publico por meio de identificao e localizao, em tempo real, de seus “amigos” prximos. O tema bem interessante e a etnografia do Tiara.org (vejam a ntegra dos posts) pode inspirar vrios estudos. Em outros posts definia esses sistemas como:

“Mobile social networking” utilizam as mdias mveis e/ou locativas (tecnlopgias e servios baseados em localizao) para colocar pessoas em contato fazer com que elas possam trocar informaes e se comunicarem em mobilidade pelos espaos pblicos. Os estudos centram-se tanto nas relaes sociais estabelecidas em mobilidade por SMS, MMS, como no artigo, ou em sistemas mais complexos como Imity ou Dodgeball, locativos…”

“Definira provisoriamente ‘Mobile Social Network’ como redes sociais que se estabelecem entre uma ou mais pessoas, por localizao, com ou sem cruzamento de perfis, utilizando dispositivos e redes sem fio de comunicao como cell(smart)phones, GPS, redes Wi-Fi, RFID, Bluetooth. Essas redes permitem a identificao e a localizao exata do outro no processo de conexo/comunicao. As redes sociais mveis podem se formar usando um sistema especfico (como dodgeball, imity ou outro) ou apenas utilizar o prprio dispositivo e sua capacidade de conexo para achar outras pessoas no mesmo raio de acesso… “

Vejam os sistemas resenhados pelo Tiara.org: Notem que alguns sistemas esto sendo chamados de “prescriptive social software“, j que no apenas colocam pessoas em contato, como tambm induzem a determinados comportamentos e tomadas de ao, com recompensas por pontos, como o caso do “Foursquare” (ver mais abaixo).

“Brightkite

According to their website, ‘Brightkite is a location-based social network. In real time you can see where your friends are and what they’re up to. Depending on your privacy settings you can also meet others nearby.’ The Brightkite interface is really clean, well-designed, and sleek, with great integration with the rest of the iPhone. It’s clear they’ve spent a lot of time on the product, and they claim something like two million users. (Active users or user accounts?)

Like foursquare, Brightkite users ‘check in’ to specific venues, but can also add notes and photos. In practice, Brightkite is a combination of foursquare, Twitter, and the Flickr photostream. Heres what this looks like on the iPhone app:

Brightkite checkin screen

Foursquare

“Im a frequent user of the iPhone app created by foursquare, location-based social software that lets you check in to venues (restaurants, bars, clubs) and broadcast your whereabouts to a network of friends. Foursquare is not the only software out there that does this; similar applications include BrightKite, Google Latitude, Whrrl, and Loopt. What interests me about foursquare is that it’s a terrific example of prescriptive social software: applications that encourage particular social behaviors and provide very clear rewards for behaving in the ‘right’ way. Let’s start with foursquare. When I checked in at The Grind, heres the feedback I got:

foursquare screenshot of checkin points

Foursquare gives you points depending on when, where, and with who you check in, and keeps a weekly leaderboard of high scorers in each city. In this instance, I get 5 points for checking in at a new venue (…) , and Im told that Jay A. is the Mayor of The Grind, which means hes checked in there more times than anyone else in the last 60 days.(…) After a month of using foursquare, I’ve found that it rewards the following:

  • Going to new places : you get a 5 point bonus every time you check in somewhere new.
  • Going to multiple places in one day/night: 3 point ‘travel bonus’
  • Going out after staying home for a few days: ‘First night out in a while’ bonus
  • Going out many nights in a row

(…)

This is a very urban, American, and youthful model of socialization. If you’re the kind of person who likes to stay home and play board games with your two best friends, or go to the same bar every night, or if you live in the suburbs, or if youre done with the phase of your life when bars and clubs seemed exciting, youre not going to find foursquare very useful, and foursquare isn’t going to encourage your type of socializing.

(…)

There’s something here worth examining. What assumptions about ‘good’ and ‘bad’ socializing are built into social media? Locative social media is especially interesting because it directly affects how people move through the city. It can be terrifically fun and useful for people who fit its prescribed social model. Here in San Francisco, where Im doing ethnographic work on social media users, foursquare has positively affected my social life. For example, on Monday night, I went to dinner with a friend. After dinner, I saw that two of my closest friends were at a local bar. We met them there, and over the course of the next four hours, about 10 other people showed up, all of whom found us through foursquare. Whether or not it’s wise to have a party in a bar on Monday night is arguable, but it was really fun. (…)

Foursquare also contributes to ambient awareness. Like Twitter, you feel part of a group of people, but whereas you can follow anyone on Twitter, foursquare restricts the displayed information to people in your city, and friendships are bidirectional – nobody can friend you if you don’t friend them. People tend to be fairly picky about their foursquare friends, precisely because of the type of specific locative information that it provides. This creates a social map of the city – my friend Jane is at work, John is at the park, Josh is climbing, Jen is having brunch – which can be comforting and helps to provide a sense of social context.(…)”

Loopt

“Loopt is a website and mobile app that, in the words of their website, ‘transforms your phone into a mobile compass. Connect with friends and get alerted when they are nearby. Share your location, photos and comments with friends and social networks. Explore places and events recommended by friends and Yelp.’ Loopt is a lot like Google Latitude: rather than voluntarily checking in to a particular venue, and broadcasting that information to a social network (the foursquare/Brightkite model), Loopt automatically tracks your location and shows that to your friends. But while Google Latitude is building a platform, Loopt is a standalone application.

My experience signing up for Loopt immediately made me uncomfortable. When you add someone on Loopt, it sends them a text message, which is much more intrusive than an easily ignorable email (the reason for this is that you don’t provide Loopt your email address right away; more on this in a bit). (…)

There are fairly intense implications of always knowing precisely where your friends are, which is not information I would always want to have. This is particularly true when you’re talking about someone you’re dating. You wouldn’t necessarily ask your girlfriend where she is all the time, but once that information becomes available, there’s a temptation to use it. Of course, you can turn off Loopt (or Google Latitude) whenever you want, but if you usually use it, turning it off implies that you have something to hide.

Loopt also has an intriguing feature called ‘Loopt Mix’ which connects you with people you dont know in your neighborhood. To use it, you provide Loopt with an email address. The email address you provide will be used by random Loopt Mixers to send you messages, so Loopt says, ‘Make sure to remove any contact info that may have been added in your email signature!’ This is an annoying user experience which signals something about possible privacy/safety violations.

Loopt Mix Profile other Mix users(…)

So what does Loopt value?

  • Persistent knowledge of location of friends (always-on location tracking)
  • Persistent self-disclosure of location
  • Meeting people based on location (for whatever, although in practice seems to be for sex)

The overwhelming value here is that location is a useful piece of personal information that should be revealed. I suppose this an obvious feature of locative social media, but whereas Brightkite and foursquare voluntarily ask for this information, and tie it to a specific location, Loopt’s ideal seems to be seamless location tracking. While this is certainly valuable, as with Brightkite, it’s not necessary actionable. The automatic nature of the app means that you never know whether someone wants to be ‘found’ or not. Generally, while Loopt doesn’t prescribe social behavior, it seems likely to give rise to all sorts of etiquette / social problems if widely used. The potentially negative social implications of the technology seem to outweigh the (non-obvious) advantages of using it.”

Categorias: brightkite, foursquare, loopt, mobile social networking, tiara.org

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2020

LEMOS, A; DOMINGO, D. Journalism and Algorithms - Introduction. In Brazilian Journalism Research, Brasília. Vol.16, N.3, December, 2020. pp. 404-409. DOI: 10.25200/BJR.v16n3.2020.1390.

LEMOS, A. Máscaras da Covid-19 no Brasil. In “Pandemia, Tecnologia e Capitalismo de Vigilância”. Lavits #24. Dezembro 2020.

LEMOS, A. O Silêncio. Pandemia, blackout e lockdown. In Dossiê “In Vitro”. Lab404. Poscom/UFBa. Dezembro 2020.

LEMOS ALM, Bitencourt EC, dos Santos JGB. Fake news as fake politics: the digital materialities of YouTube misinformation videos about Brazilian oil spill catastrophe.. Media, Culture & Society.December 2020:36-61. doi:10.1177/1745691617709589

LEMOS, A. Covid-19, Liberdade e Cidadão Ideal. Jornal Correio, Salvador, 29 de agosto de 2020.

LEMOS, A., OLIVEIRA, F. Fake news no WhatsApp. Um estudo da percepção do efeito em terceiros. In. Comunicaçao e Sociedade. São Bernardo do Campo., v.42, n. 1, jan-abril 2020.

LEMOS, A. PASTOR, L. Experiência algorítmica. Ação e prática de dado na plataforma Instagram. In Contracampo e-ISSN 2238-2577 Niterói (RJ), 39 (2) ago/2020-nov/2020

LEMOS, A. Epistemologia da Comunicação, Neomaterialismo e Cultura Digital. In. Galáxia (São Paulo)  no.43 São Paulo Jan./Apr. 2020,  Mar 20, 2020. 

LEMOS, A., MARQUES, D. Vigilância  Baseada  em Dados, Privacidade e Covid-19, Dossiê In Vitro, Lab404/Poscom-UFBA, 11//05/2020

LEMOS,A. Isolamento Digital e o Novo Coronavrus. In Jornal Correio, Salvador, 24 de março de 2020.

LEMOS, A. A construção do novo coronavírus. In Jornal Correio, Salvador, 14 de março de 2020.

LEMOS, A. Plataformas, dataficação e performatividade algorítmica (PDPA): Desafios atuais da cibercultura. In Prata, Nair; Pessoa, Sonia C. (Orgs). Fluxos Comunicacionais e Crise da Democracia. São Paulo: Intercom, 2020, pp 117-126.

LEMOS, A. Comunicação, Mediação e Modos de Existência na Cibercultura. In Alzamora, G; Coutinho, F.; Ziller, J. Dossiê Bruno Latour. Belo Horizonte: Editora UFMG. 2020. pp. 179-206.

2019

Lemos, A. Marques, D. Interfaces Maliciosas: estratégias de coleta de dados pessoais em aplicativos. V!RUS, São Carlos, n. 19, 2019. [online]. English Version

Lemos,A. Marques, D. Privacidade e Internet das Coisas: uma análise da rede Nest a partir da Sensibilidade Performativa. In e-Compós, Ahead of Print (29/08/2019). Doi: 10.30962/ec.1611

Lemos, A., Marques, D, Bitencourt, E. Narrativas sobre a Internet das Coisas: um estudo exploratório das matérias veiculadas na Folha Online entre 2011 e 2016. in Intexto, Porto Alegre, UFRGS, n. 47, p. 139-145, set./dez. 2019. DOI: http://dx.doi.org/10.19132/1807-8583201947.139-165.

LEMOS, A; BITENCOURT, E. Move and be healthy!” Performative Sensibility and Body Experiences Mediated by Wearable Devices in Brazil“. In Neto, André Pereira; Flynn, M. (ed). Internet and Health in Brasil: challenges and trends. Springer, 2019. Print ISBN 978-3-319-99288-4. DOI https://doi.org/10.1007/978-3-319-99289-1_21, Online ISBN 978-3-319-99289-1.

2018

LEMOS, A. Cyberculture and Globalization. In Oxford Research Encyclopedia of Communication. Oxford University Press.

LEMOS, André. PASTOR, Leonardo. A fotografia como prática conversacional de dados. Espacialização e sociabilidade digital no uso do Instagram em praças e parques na cidade de Salvador. In Comunicação, Mídia e Consumo. São Paulo, v. 15, n. 42, P. 10-33, Jan/Abr 2018. DOI 10.18568/CMC.V15I42.1611. English Version

LEMOS, André. VERAS, Nayra. Cidadão Sensor e Cidade Inteligente: Análise dos Aplicativos Móveis da Bahia. Revista Famecos, v. 25, n. 3, 2018, pp. 1-19

LEMOS, André. PASTOR, Leonardo. Performatividade algorítmica e experiências fotográficas: uma perspectiva não-antropocêntrica sobre as práticas comunicacionais nos ambientes digitais. Revista Lumina (UFJF)

2017

LEMOS, A; BITENCOURT, E. I feel my wrist buzz. Smartbody and performative sensibility in Fitbit devices . Galáxia. Revista do Programa de Pós-Graduação em Comunicação e Semiótica, v. 1, n. 36, 2017. ISSN 1982-2553

LEMOS, A. JESUS, R. S. Salvador inteligente? Comunicação, invisibilidade e operação manual em experiências de IoT na capital baiana . Revista Ecopós, Vol. 20, n. 03, Novembro/ dezembro de 2017, p. 66-92.

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