Space is the place!

Space is the Place


Foto ontem em uma apropriao criativa do espao: pintura de um muro em Piat, Salvador.

Acabo de escrever um artigo sobre “Mdias Locativas no Brasil (em traduo para ser publicado em journal canadense) que refora o tema central do nmero 21 da Vodafone | receiver, “Space is the place!”. Realmente os desenvolvimentos das mdias da localizao e da mobilidade colocam nfase nos lugares “do mundo aqui em baixo” e no no mundo virtual do ciberespao “l em cima”. Escrevi na introduo do meu artigo:

“O atual estgio do desenvolvimento das tecnologias digitais mveis configura-se como uma nova fase da cibercultura, a da ‘internet das coisas’ (van Kranenburg, 2008). Utilizarei aqui a metfora do download, ou como diz Russel (1999), da internet ‘pingando’ nas coisas. A antiga discusso sobre a irrealidade ou a constituio de uma mundo a parte com o ciberespao e a cibercultura parecem estar em questo com a virada espacial que o estudos das mdias locativas trazem para o debate sobre os sentidos da tecnologia na cultura contempornea.

Interessante notar que as mdias locativas, que colocam nfase nos lugares, so tecnologias da mobilidade, que utilizam dispositivos (laptops, smartphones, PDA, GPS) e sensores RFID, assegurando a conectividade a partir de redes digitais sem fio (Wi-Fi, Wi-Max, 3G, Bluetooth). Movimentar ‘des-locar’, mas aqui o deslocamento no significa um apagamento do lugar mas uma possibilidade de criao de novos sentido atravs de prticas sociais como anotaes urbana, games baseados em localizao, mobilizaes polticas, mapeamento, geotags… Se a mobilidade era um problema na fase do upload (sair do local de trabalho ou da casa, incompatibilidade de equipamentos e redes, falta de servios de localizao), hoje, no download das mdias locativas, mobilidade transforma-se em oportunidade para usos e apropriaes do espao pblico (Dourish et al, 2007). Paradoxalmente, as mdias da mobilidade so as mdias de localizao. O que importa a dimenso do lugar que, alm de suas caractersticas fsica e concretas, ganha uma outra, informacional, como banco de dados disparados para dispositivos apropriados a partir da localizao e da movimentao do usurio. O lugar deve ser pensado em sua dimenso fsica, social, cultural, simblica, imaginria, mas tambm informacional.

A discusso sobre espacialidade e mdia no nova, e bem conhecida as formas de produo social do espao pelas mdias de massa (telgrafo, jornais, radio, TV) e interpessoais (correio, telefone). As mdias conformam a percepo do espao e a prpria subjetividade em um jogo de espelhos, mostrando nosso lugar no mundo (em relao a outros lugares no mundo), a nossa identidade (em relao a outras identidades), alm de organizar o arranjo espacial da sociedade, das cidades, das instituies. Lugar deve ser entendido como fluxo, evento (Thrift, 1999, Massey, 1997, Shields, 1991), cruzamentos de territorialidades, sempre aberto e sujeito a agenciamentos sociais e miditicos. Novas mdias produzem novas espacialidades.

A cibercultura traz em seu bojo questes ligadas ao espao. Muitos afirmam ser ela uma cultura do ciber-espao. Desde o surgimento da internet, a discusso se pautou no espao virtual, nas relaes nas comunidades virtuais, na virtualizao de instituies, na webarte, na educao a distncia, no e-commerce, no e-governement e na democracia eletrnica. Numa primeira fase a nfase o ‘upload’, entendido como transposio eletrnica de corpos, instituies e informaes para um ‘lugar’ fora do ‘mundo real’, o ‘mundo virtual’. Agora, com a internet ‘pingando nas coisas’, o download mostra a nfase na localizao, nas informaes ligadas ao ‘mundo real’, ressaltando relaes espaciais concretas, nas coisas e objetos, nos lugares pblicos e privados. O download do ciberespao cria sinergias e constitui novas territorialidades ‘no mundo real’. Novas possibilidade emergem para reapropriaes e ressignificaes dos lugares. A expanso global de servios e tecnologias baseados em localizao cria possibilidades para reconfiguraes das experincias no espao pblico, tanto comerciais como artsticas e polticas. O lugar no mais um problema para acesso e trocas de informao no ciberespao ‘l em cima’, mas uma oportunidade para rever as coisas ‘aqui em baixo’. (…) “

No nmero da Receiver, os seguintes textos:

Locative media and the city: from BLVD-urbanism towards MySpace urbanism

Sunday, December 7th, 2008 by Martijn de Waal

MySpace urbanism first, this refers to the role of social networks, on-line profiles and tracking sites as spaces where we project our identities, through which we connect and which could lead to interaction in the real city. Secondly, the term implies that these media can help us to personalise the city: to focus only on the bits and connections that are of specific interest to us personally, to remake the city in our own image.

The geospatial web blending physical and virtual spaces

Sunday, November 30th, 2008 by Arno_Scharl

Geobrowsers have a direct impact on the consumption of news media; they change mainstream storytelling conventions and provide new ways of selecting and filtering news stories. Geobrowsers set the stage for the Geospatial Web as a new platform for content production and distribution. With little effort, users can upload geo-tagged stories and photos to central repositories, making them available to a global audience at the touch of a button.

The rise of the sensor citizen community mapping projects and locative media

Monday, November 24th, 2008 by Anne_Galloway

We often think of mobile technologies simply in terms of their communication capabilities, but their increasing ability to trace our movements and collect information about the spaces through which we pass, can also make it easier for people to keep track of the places and things that matter most to them. Community mapping and sensing projects that use commonly available consumer electronics as environmental measurement devices, enable people to collect and view a wide array of location-based data.

The world as the interface location data and the mobile web

Monday, November 17th, 2008 by Jon_Follet

There is a world of information that we cant immediately see in the streets we walk and drive in, and in the buildings in which we work, play, and live. The great potential of the mobile geospatial web is to reveal this hidden world to us, by adding geospatial and timing data to the user experience in an instant. But this immediacy also presents challenges we must weigh carefully, if we are to successfully create geospatial mobile experiences.

Spaces A short story by Michael DiBernardo

Monday, November 10th, 2008 by Michael DiBernardo

DiBernardo wrote Spaces for the Mobile 2020? competition that accompanied the opening of the Mobile Life Excellence Center in Stockholm, Sweden last year. The story follows a person exploring the physical and social landscape of an unfamiliar city, receiving well, just read on to find out!

Location has been a long time coming is it now ready for prime time?

Sunday, November 2nd, 2008 by Andrew Grill

So what is it about location based services or simply LBS that gets everyone excited yet fails to deliver on the promise of automatic, always-on, location assisted services and content? In theory, getting the current location of a mobile phone should not be that difficult. TV shows such as CSI and movies like Minority Report reflect an always-on society where information on a persons whereabouts is instantly available. In practice however, location is a rather complex issue.

Simultaneous environments social connection and new media

Monday, October 27th, 2008 by Kazys_Varnelis

A century of modernity was undone as fast as it came, as new technologies supported new ways of relating between individuals. Networking is now not just marked by the flow of media from the top down it is, above all, a vast social phenomenon. This is our world, and it is a radically different place from the condition we once knew as modernity (or postmodernity for that matter).

A digital geography manifesto

Monday, October 20th, 2008 by Jonathan_Raper

What should you write on an academic blog? If news, trivia, detail and narcissism are all out, then whats left? When I started my blog The Digital Geographer, I decided to sidestep these sins by writing a manifesto on the challenges we faced in designing and implementing a new generation of mobile applications, that will bring the power of location technology to mobile devices everywhere. And since my old history teacher always said there were ten points on any given subject, it has ten points.

Creating maps for everyone and network effects for the data driving them

Monday, October 13th, 2008 by Sean_Gorman

Mapping was once the domain of professionals. Cartographers and geo-scientists trained in universities for several years to learn the best techniques for accurately displaying data on maps. The public often saw the end product of the map creation process, but was largely limited to scribbling on paper when it came to creating maps of its own. Beginning in 2005, this paradigm turned upside down. The last three years have fundamentally changed the way people understand their location and geography.

Art feature Tag galaxy

Monday, October 13th, 2008 by Steven_Wood

With the creation of Tag Galaxy, Steven Wood wanted to explore the way that people use tags and the connections that become visible when this usage is viewed on a large scale. Tag Galaxy lets you browse photos intuitively via virtual planetary systems representing related tags. The application itself does not know of any logical connection between the concepts described by the tags, but as it observes the literally billions of photos which have been tagged by the users of the photo sharing site Flickr, their choices become apparent and a certain level of collective intelligence is achieved.