Celular: foto, RA, games

Post no Smart Mob, informa que após o temporal de ontem em NY, o NYT está pedindo aos cidadãos fotos da tormenta:

“It is very seldom that enough rain falls to halt the subways, and millions of people become stranded when it happens. In a sign of the digital times, this request appears in the story about the deluge: The New York Times is interested in any photographs readers may have taken of the disruptions or damage caused by the heavy rains. Readers are invited to send to e-mail their photos (in JPG or TIFF format) to cityroom.nyt@gmail.com.”

Outra matéria mostra o uso do celular en Edinburg, Escócia, onde as obras de arte só são visualizadas no celular. Essa é mais uma experiência em realidade aumentada, como já mostrei em outros posts. Isso me lembra a obra de Simone Michelin apresentada no Centro Cultural Telemar do Rio, onde pessoas faziam fotos com favelas ao fundo e essa foto só fazia sentido vista na tela do aparelho. A matéria vem da BBC:


Invisible art works adorn buildings around Edinburgh

“Scottish researchers are turning to camera phones to help bridge the virtual and real worlds. Using image-matching algorithms the researchers have found a way to adorn the real world with digital content. The technology has already been used to create a guide of Edinburgh that allows people to find virtual artworks placed around the city using their mobile.
Another related project uses the technology to automatically update a person’s blog with their location.”

Jogos também estão sendo desenvolvidos em Edinburgh usando a RA:


Gamers shoot snaps of the images on rival players’ clothes

“Previous projects to augment the real world with digital content used barcodes on objects or a software download that participants installed on their phones. But barcodes required someone to go out labelling everything, Dr Wright said, and software can be hard to maintain and tweak for every possible handset that could use it. The first use of the system has been in an Invisible Art project set in Edinburgh. This, said Dr Wright, encouraged people to explore the city and take snaps of landmarks to see whether others had added anything to them. A game has also been developed using the system in which players wear a large individual image on their body and are given a “base” or location to protect. Points are given for shooting snaps of the images on rival players’ clothes or of their base.”