Antigos e Novos Jogos

Antigos e Novos Jogos…De novo a rua!

Estou escrevendo um artigo sobre os “jogos baseados em localidade”, os “location-based games”, como tenho postado nesse blog. Como sempre esse Carnet um “work in progress” para futuras publicaes. O ltimo post foi sobre Swordfish e Torpedo Bay. Para mais informaes vejam o meu del.icio.us para referncias sobre projetos nessa rea.

Uma das hipteses que estou desenvolvendo no artigo que os “locative games” trazem de volta formas de uso do espao urbano como os jogos antes da cibercultura. Como falo para meus alunos, sempre joguei “locative game”: futebol, pega-pega, esconde-esconde, amarelinha, etc. Todos tinham (tm) como base a localizao (onde ser o jogo? onde est o parceiro?, como transformar esse espao em um espao de jogo?) e o uso do espao pblico.

As prticas com mdias de localizao trazem assim de volta formas de escrita e leituras do espao urbano pelo ldico. Melhor do que jogar sentado no sof diante de uma console (isso legal tambm ;-) ), joga no meio da rua. O post do MediaShift Idea Lab, “Finding Overlap Between Locative Media and Location-Based Games” de Leslie Rule, toca nesse mesmo ponto. Vejam trechos:

“(…) Like locative media, location-based games take place outside. Due to this connection to the physical world, exploring how locative-based games and locative media can inform each other should be fruitful. How can online engagement contribute to a deeper off-line experience. Or, as we used to say, can it contribute to a deeper engagement with the “real world.” We’ve started to look at the theories and theorists around space, place, and fun.

We do know that the opportunity to use the street as an environment so engaged gamers and enlivened gaming that gaming become (pick your favorite adjective) pervasive, immersive, or ubiquitous. But, if we look back, there is the history…nothing emerges fully formed on the half-shell. Geocaching was one of the first and most successful location-based games. At last count, there are 480,000 registered geocaches in 222 countries on all seven continents. But even geocaching has its
roots in the earlier outdoor game letterboxing, traced to Dartmoor, England and popular during the 1850s. Letterboxing was a strange mixture of orienteering and puzzling, more akin to exploration than to the current mobile multi-player locative games (MMPLG), where the focus is on adding real-life environment in the game play. The point of MMPLGs is not to change the dynamic nature of online gaming, but to put that frenetic energy into the physical world. Locative media has a stronger connection to geocaching and letterboxing than it does to MMPLGs – more philosophical, more geographical, and more reflective.”