Mais mobilidade….agora são jogos com tecnologias móveis nos espaços das cidades. Aqui o que acontece são implantes de RFID nos jogadores. Vejam o The Ludic Society’s Tagged City Play for Real Players in Real Cities. (It) was recently presented at Social Hacking, a series of temporary public art commissions for the city of Plymouth (UK).
Attracted by the slogan Become a game figure by implant!, participants were invited to get an injection of “RFID Judgement tags” under the skin. They then become Real Players, 1st life personae who are also game figures in the Reality Engine while playing in a real city. They can drive tuned Plymouth racing cars to tag the city and receive a tagging toolbox containing graffiti, spray stencils, stickers, RFID stickers and implant injection kits.
Real objects in the city are subjectively chosen for tagging. The tags are functional but useless (RFID-tags with zero data.) By putting this zero-tag on an object, players de-valuate real world things into virtual play-objects. If the Real Players find a tagged object with a value assigned to it, they zap it. The goal is to change the value of tags into the value Zero by using their “Wunderbäumchen” (inspired by the car air fresheners in the shape of a pine), technical toys used for finding and reading tags and/or emitting a target-oriented electro magnetic pulse.