Data and the City

Chegando para o meu estágio sênior na Irlanda, participo na próxima semana do workshop Data and the City no The Programmable City Lab da NUI-Maynooth. Abaixo o abstract. O excelente programa pode ser visto no link acima.

Data and the city

The Programmable City Project is hosting a two day invite-only workshop on the relations between data and the city. The Data and the City Workshop will take place on August 31st and September 1st 2015 and will bring together 20 invited experts in the field and the ProgCity team. A description of the workshop and the agenda are below with links to some of the papers to be presented that are already available online:

There is a long history of governments, businesses, science and citizens producing and utilising data in order to monitor, regulate, profit from, and make sense of the urban world. Data have traditionally been time-consuming and costly to generate, analyze and interpret, and generally provided static, often coarse, snapshots of phenomena. Recently, however, we have entered the age of big data with data related to knowing and governing cities increasingly become a deluge; a wide, deep torrent of timely, varied, resolute, and relational data. This has been accompanied by an opening up of state data, and to a much lesser degree business data, and the production of volunteered geographic information. As a result, evermore aspects of everyday life — work, consumption, travel, communication, leisure — and the worlds we inhabit are being captured as data and mediated through data-driven technologies. This data revolution has produced multiple challenges that require critical and technical attention — how best to produce, manage, analyze, and make sense of big and open data, data infrastructures and their consequences with respect to urban governance and everyday life. The workshop will examine such critical and technical issues across the five thematic areas of: critically framing data, data infrastructures and platforms, data models and the city, data analytics and the city, ethical and political issues.

Metrópole Efêmera

Como se faz uma metrópole, micro e efêmera, com um objeto descartável do nosso quotidiano (via UrbanTick):

The city scape of Ephemicropolis was an installation by the artist Peter Root made from around 100’000 staples. The installation shown here took about 40 hours to set up, see ‘the making of below’. Root graduated from the Fine Art BA Hons at University College Falmouth in 2000. Its amazing how this models the way we perceive the city and the building structure as a sort of abstraction. From the stationary cupboard to the Streets of the world.

The making of Ephemicropolis from Peter Root on Vimeo.

Urban futures

Street Anotation
Em Vancouver, primavera de 2010.

Post do Pasta&Vinegar apresenta uma discussão rápida sobre o debate cinema e cidade. O autor, Nova, sustenta que há uma mudança da “ficção-científica” para o “ficção-design”, Urban futures: from science-fiction to design fiction. Vejam os slides disponibilizados e a tese do autor:

I gave a talk about an interesting shift from urban representations of the future created by science-fiction writers/directors to design projects about urban phenomena created by designers: video games, visual representations, new forms of maps. All of these can be considered as “design fictions” which have something to say about cities.

Mas o que quero destacar aqui é a concordância entre suas conclusões e o que venho afirmando nos produtos da minha atual pesquisa (artigos, livros, palestras…): novos territórios informacionais, era da mobilidade e da ubiquidade, espaço comunicativos e urbanos, espacialização, novas cartografias, mídias locativas…

Vejam o que diz Nova:

In sum, new representations of the urban futures I’m interested are mostly design fictions with the following characteristics:

1. They’re not only about the urban morphology, they’re also about invisible phenomena such as radiowaves or the city metabolism (e.g. with cell-phone usage),
2. A new asthaethic emerges from the digital culture (video games, web and mobile culture) and leads to curious metaphors and representations,
3. The territory itself is augmented and new layers of information/experience is added on top of existing places.