Mixed Reality

Mixed Reality

Mixed reality ou “augmented reality” (Azuma, 1997) so expresses utilizadas para descrever sistemas que interpolam informao digital a espaos fsicos, urbanos, privados, pblicos e semi-pblicos. H exemplos no turismo/game, como o Time Warp em Colonia, em pervasive games como Epidemic Menace, em obras artsticas como o Invivveis de Bruno Vianna, ou aplicaes cientficas e comerciais voltadas para pesquisa e aplicaes de localizao com dispositivos mveis. Podemos definir mixed reality ou augmented reality como sistemas informatizados usando tecnologias e servios baseados em localizao onde o usurio, a partir de dispositivos especiais (tipo VR ou outros tipo de visor), interage com o espao fsico e com camadas informacionais a ele interligadas. As fotos abaixo ilustram essa definio.

Os sistemas demonstram a relao entre espao eletrnico e espao fsico trazendo novas funes (informacionais, sociais, culturais, artsticas, ldicas) aos lugares. Tenho chamado esse hibridizao de territorializao informacional e propondo ver essas novas funes como heterotopias emergentes na sociedade da informao. Outros autores chamam esse “territrio” de “espao instersticial” (Santaella, 2007), digital bubble (Beslay e Hakala, 2005) ou virtual wall (Kapadia, et al., 2007). O que interessa ver aqui a nova fase da cibercultura, que chamo metaforicamente da fase do “download” do ciberespao, da “internet das coisas”, ou como mostrava Ben Russel no seu Roadmap Manifest de 1999: “The internet has already started leaking into the real world” (1999). Vejam abaixo como o “Second Life” est sendo “baixado” para os espaos e lugares pblicos/semi-pblicos atravs de posts do transArchitectural Topography, de Michael Ditullio. Ele aponta para experincias de realidade mixta/aumentada, com telas sobreposta a espaos pblicos em que avatares do “second life” interagem com pessoas “reais” na “first life”. Trechos e imagens do Michael Ditullio.

“I recently viewed a demo video of ‘The Gate’ project at the at the inaugural exhibition for the opening of iMAL new venue, 4-7 OCT 2007 in Brussels. This installation utilizes a single mixed reality boundary (MRB) to connect physical space with the virtual world known as Second Life. The project shows some interesting interactions that take place between the two interconnected spaces including spontaneous dancing (by both physical occupants and avatars) as well as some attempts at textual communication. The participants at both ends seem enthusiastic about expression and communication across spatial types and more importantly- having fun.”
(…)

Outras experincias no Urban Screens em Manchester, 2007.

“(…) This project was displayed during the Urban Screens Manchester 2007 festival. It is aptly called ‘Liberate Your Avatar’ and has a dedicated web page here. Paul Sermon has created a space where people can interact with avatars through a single Mixed Reality Boundary. As you can see, this boundary exists in both physical space and virtual space simulatneously. He creates a composite image that allows people and avatars to ‘inhabit’ the same space while simultaneously (bodily) occupying their own space.

As described on the website: ‘The merged realities of All Saints Gardens on Oxford Road, and its online three-dimensional counterpart in Second Life will, for the first time, allow first life visitors and second life avatars to coexist and share the same park bench in a live interactive public video installation. Entering into this feedback loop through a portal between these two parallel worlds this event exposes the identity paradox in Second Life.’ “