Mundos Espelhados e Realidade Aumentada
Posts do Digital Urban destaca o conceito de “Mirror World”, ou “mundo espelhado” de David Gelernter que pode ser aplicado a sistemas como Google Earth, 3D Virtual Cities ou mesmo o Second Life. Um outro post mostra um vídeo sobre Realidade Aumentada para comunicação no espaço urbano criando fusões entre espaço físico e informacional.
“The term Mirror Worlds comes from David Gelernter’s seminal book ‘Mirror Worlds or: The Day Software puts the Universe in a Shoebox’. Essentially it is about software that mimics reality – the social, informational and visual space that is our environment.
Google Earth is an early example of a mirror world but it lacks the social space that give these representations of reality life and the all important street level, human environment. As such Twinty is worth keeping an eye on.
In their pre-release teaser the Twinty site states:
Imagine a virtual world that brings the dream of ‘virtual reality’ back to life – a place bursting with real people and real experiences. Twinity is not an exercise in digital escapism. Instead, think of it as the virtual extension of your life. Even your avatar will look pretty familiar…(…)
Twinty is of note on two levels:
1. It is based on the real world and apparently real cities;
2. It will be possible to import objects via the Collada and thus from 3DMax, Blender etc
This opens up the possibility of importing city models into the city – a recursive city or a world within a world, we will be running a feature on Twinty as soon as its released.”
Vejam o Vídeo sobre realidade aumentada: