Human Pacman

Human Pacman

Pgina do Mixed Reality Lab, Singapore d detalhes sobre o “pervasive computing game” Human Pacman (merci Pierre). Tenho escrito nesse Carnet sobre esses jogos e estou com um artigo no prelo sobre o tema que ser publicao em um livro organizado pela Adriana de Souza e Silva e Daniel M. Sutko da NCSU (Departamento de Comunicao da North Carolina State University). O game de 2003 mas vale a pena ver os detalhes e os vdeos da jogo (aqui um deles):

Background:

“Human Pacman has its roots in serious research about human’s interaction with their physical world. Human, as social creatures find physical interaction, touch, and humanto- human presence essential for the enjoyment of life [3] . In pre-computer age, games were designed and played out in the physical world with the use of real world properties, such as physical objects, our sense of space, and spatial relations. Nowadays computer games focus the user’s attention mainly on the computer screen or 2D/3D virtual environment, therefore constraining physical interactions. However, there seems to be a growing interest in physical gaming and entertainment”