Art, Games, Locative Media

Art, Games, Locative Media

Dois posts sobre as novas formas de arte e games usando tecnologias móveis. O interessante é ver aqui como os jogos, forma da cultura em sua dimensão fundadora, segundo Huizinga, são usados como experiência de intersecção do espaço eletrônico e do espaço físico. Poderiamos dizer, em hipótese, que o que estamos vendo, com o desenvolvimento dos Location-Based Mobile Games, é a volta dos jogos/brincadeiras de/na rua, ou como diz o artigo abaixo, “turn public spaces (…) into a canvas”.

O primeiro post é um artigo sobre a arte dos games e o uso de tecnologias que remediam pintura, escultura, cinema, realidade virtual, espaço físico e eletrônico. O artigo é do Technology Review. Trechos:


Brody Condon, Resurrection (after Bouts), 2007

“Digital art takes many forms: installations; Internet art; virtual-reality projects that use devices such as headsets and data gloves to immerse participants in a virtual world; software coded by the artist; or even ‘locative media’ art that uses mobile devices (such as cell phones) to turn public spaces like buildings or parks into a canvas.

(…) A few artists use digital technologies as a medium for reconfiguring more traditional forms such as paintings, photographs, or videos. Among them are Brody Condon, John Gerrard, and Alex ­Galloway and the Radical Software Group (RSG). All use the technologies of game development to investigate the status of traditional media in the digital age. Their works consider how the digital medium has changed the nature of representation, erasing the boundaries between established categories such as painting, photography, cinema, and sculpture.(…)”

O segundo post é do Dorkbot Sydney sobre o Wayfarer, game em tempo real e performance multimídia onde a audiência guia os performers e monitora seus movimentos por vídeo, aúdio e locative media.


A Wayfarer performer in action, The CarriageWorks, Performance Space, 2007.

“Wayfarer is a realtime game and multimedia event for four performers, four audience groups and passersby. Using their voices, each audience group will direct performers to explore and undertake a series of tasks inside the new and largely unknown Carriageworks building, hidden from the audience’s view. The audience will track their performer’s progress via streamed video, audio and locative data on large exterior projection screens.

Wayfarer is a truly hybrid concept, where live and mediated performance, urban choreography, tactical media, parkour, neo-situationist strategies, gameplay and site specificity come together in a volatile mix.(…)”